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Showing posts from March, 2013

Adventures in Narrative Design #1

I've been focusing a lot on work lately. The overwhelming majority of my short-term (six-month) goals revolve around professional development. So, I thought I might as well start writing about how that's going. Anyway, if you see an AIND post, then you'll know that I'm talking about work stuff. This month marks my three-year anniversary at a company that I'll just refer to as Smalldot. Smalldot specializes in browser-based video games. I started off as a community manager for their English-language games, kicked-ass at that for about 2.5 years, and -- right before a complete burnout phase could set in -- was serendipitously re-assigned to the company's fledgling narrative design department about +/- 6 months ago. Despite the huge learning curve and drop in seniority (I'm just a baby narrative designer), the change couldn't have happened at a better time. An odd thing to say, given that it's been taking place during a particularly (and, perhaps, s

Es gibt nur cool und uncool und wie man sich fühlt

From this evening's telephone conversation with Mama C.Dub Me: So, yeah, after next year I could officially apply for German citizenship. I've been seriously considering it. C.Dub : *laughs* Me: No, really. I mean, maybe not immediately after next year, but, you know, sometime in the next few years. So far, being in the U.S. citizen line going through U.S. customs is the last "advantage" that I actually don't care about giving up. C.Dub : *uproarious laughter* Me: What's so funny about that? C.Dub : There are just so many Germans and other Europeans, who would love to get American citizenship and you'd give that up for German citizenship. I just thought about how they would think that's possibly the uncoolest thing that a person could ever do. *laughs* Me: Yep, that's me.