Just finished playing through Blendo Games’ Gravity Bone (free) and Thirty Flights of Loving (not free, but available on the Blendo website & Steam) for what feels like the 100th time, while preparing for a PowerPoint presentation on both games. They're both short-form/interactive storytelling/ "first person walkers". In other words, not really what you expect out of a video game, but very engaging stories nonetheless. Gravity Bone starts off with very familiar first person shooter elements, before pulling the rug out from you. Thirty Flights is...what it is. I can't say more than that without it being a spoiler alert. I want to make stories that feel like that. “That” being the near indescribable feeling of, “What was I just doing in the last 15 minutes and why did I think it was so cool?” The game envy is strong in me tonight. On a completely unrelated note, the Quake 2 engine, cube-headed people graphics totally made me think of a scene from the mo