I had a couple of big and fairly last-minute ND deadlines last week that cut into my after work plans, not once, but twice. As you can imagine, I was pretty salty about that, so I didn't work on any game stuff (game backlog, research, etc) once I got home. It was all a bit of pointless passive aggression on my part that neither hurt, nor helped anyone. One of the week's big assignments was a set of 50 high-level "grind" quests, which are relatively easy to write, since you don't have to wrap it all up in a story. It's just essentially tedious, "Find/build/produce x amount of y object". The second project was basically a re-work of a game entry tutorial, which isn't easy at all. The game tutorial is, usually, the first thing that a player encounters in the game. It can mean the difference between sticking with the game or rage-quitting right away. If your tutorial is being re-worked then it's probably because it sucks so bad that players are